This website is dedicated to the preservation of the precious few resources remaining on the internet for Philips CD-i. To this end we offer a full hosting package completely free to anyone wishing to join the CDinteractive network of CD-i related websites with webspace, domain names and even e-mail. We host some of the most renowned and respected websites on net including the historical. Release Notes for CD-i Emulator, version 0.5.3-beta1 This version of CD-i Emulator is the first beta release for version 0.5.3. This beta release can be used standalone or you can install it over an existing version 0.5.2 installation (both limited and unlimited editions).
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CD-i Emulator, version 0.5.3-beta 1
Обновился эмулятор консоли/медиаплеера Philips CD-i для Windows.
Release Notes for CD-i Emulator, version 0.5.3-beta1 This version of CD-i Emulator is the first beta release for version 0.5.3. This beta release can be used standalone or you can install it over an existing version 0.5.2 installation (both limited and unlimited editions). To avoid overwriting the existing wcdiemu.exe file, the executable of this release is named wcdiemu-v053b1.exe; it will co-exist alongside an existing version 0.5.2 executable. The files cdiroms.ini and cditypes.rul are updated versions of those shipped with version 0.5.2; most files in the sys directory have also been updated. All other files are either new or identical to their version 0.5.2 counterparts, except for this RELNOTES file. These Release Notes expand but do not supersede the Release Notes for CD-i Emulator version 0.5.2; you should also read those (you can find them in the file RELNOTES-v052). This beta executable is essentially a limited edition: CD-i emulation is limited to three minutes between CD-i player resets unless you have already activated an unlimited edition v0.5.2 on your machine or you're using a Philips Mono-I player system ROM (200 F1, 210 F1, 220 F2). The Mono-I exception is mainly intended to allow for full compatibility tests against the MESS CD-i driver; I haven't decided yet for how long this exception will be maintained. With this beta executable you cannot save the contents of NVRAM such as high scores and other CD-i title settings. There will be no separate unlimited edition of beta releases and you cannot activate such releases. You can achieve the same effect by activating an unlimited edition of version 0.5.2, however. When the beta cycle is over a seperate unlimited edition of the final version 0.5.3 version will be made available. The beta executable will not register itself with Windows; as a consequence the Options | Associations menu is not useful (it will associate file extensions with the version 0.5.2 executable if one exists on your system). On Windows Vista and newer registering and associating file extensions would not work correctly anyway because they require UAC elevation. This release would probably not have happened in the current timeframe were it not for the CD-i driver effort of MESS/MAME. This has certainly catalyzed development and a number of emulation compatibility fixes and new features have been modeled on or developed in tandem with MESS. This version of CD-i Emulator incorporates source code from MAME/MESS (specifically, the lib/util directory and parts of the osd and osd/windows directories). This is used to support the CHD file format and the writing of AVI and PNG files. Such re-use is allowed by the MAME/MESS license for these sources which is basically BSD; the full license conditions are described in detail in the file MCOPYING. The following changes have been made between the version 0.5.2 and this version 0.5.3-beta1 release: - The minimum operating system requirement is now Windows XP, due to my switching to Visual Studion 2010 for development. The visual look of CD-i Emulator has also been upgraded to Common Controls version 6 (needed to display proper UAC icons on Windows Vista and later). - A number of emulation compatibility problems have been solved. All of them apply to Mono-I CD-i systems (200, 210 F1, 220 F2), most of them apply to Mini-MMC CD-i systems (205, 60x, 205/910) and several apply to all CD-i systems. - Support for CHD (Compressed Hunks of Data) disc images has been added. This is the native disc image file format of MESS/MAME; its main advantages for CD-i Emulator are cross-emulator compatibility and smaller file sizes. Emulating from CHD files is also somewhat slower because of the required on-the-fly decompression. - Support for writing the decoded audio and video streams to various file formats has been added. The current version includes support for (uncompressed) WAV, (uncompressed) AVI and (compressed) PNG files. Use the appropriate -writexxx option for this. Each uncompressed video frame written to the AVI file takes a little over 1.2 MB, which results in large file sizes: about 61MB per second. These numbers are for PAL (50Hz), for NTSC (60Hz) they are a little over 1.0 MB per frame and about 63 MB per second. In contrast, a second of uncompressed audio is about 172 KB. You can write a silent AVI file with the -writesilent option; this can be combined with the -writeavi or -writepng options to write separate audio and video streams. Note that with WAV file writing, silent periods (where the CD-i title doesn't play any audio) are not written to the file. You can limit the AVI file size by using the -writescale or -writerate options to reduce the number of video frames per second or the size of each frame. With -writepng you need to use one of the macros $time$ or $seq$ in the file name, otherwise every video frame will be written to the same PNG file. You can limit the file size with -writescale and the number of files with -writerate. The -writeview option controls which view is written out; the default is to write the full CD-i Emulator window (including window borders, menu and the toolbar, if visible). Use -writeview video to write only the CD-i video. The Emulate | Write... and Emulate | Stop Write menu choices are not yet functional. - Support has been added for recording and playing back files containing CD-i input events such as pointing device movements and clicks, keyboard presses and disc insertions. The -record option writes a file containing timestamped input events, prepended by all the extra information required for faithful playback which includes things like CD-i player model, DVC cartridge type, extension roms, PAL/NTSC and special startup options. The -playback option will read such a file and play back the recorded input events including disc insertions. The extra information should generally cause it to work without needing to fiddle with emulator options to reproduce the exact recording environment. It is also possible to play back on a different CD-i player model or with a different DVC cartridge or differing startup options. Command-line options will override recorded information, and input channels are somewhat 'intelligently' matched to the available input devices. Recorded disc insertion events contain both the full path to the disc image file and the title of the disc; during playback CD-i Emulator will use the full path if possible. If the disc image file does not exist, the disc title will be used to search the list of recently used disc images. If no unique match can be found, the file selection dialog will appear to allow the user to manually select or browse for the disc image. It is thus possible to exchange input recordings (the preferred file extension is .inp) with other people, for example to reproduce crashes or audio or video decoding bugs. In a future version it will be possible to annotate the recordings and have the annotations displayed during playback. You can also use input playback to offline write full-rate full-quality AVI or PNG files from a CD-i Emulator session, this is generally not possible in real-time. In this case, use the -playback option together with -noskip and -nowait. If you intend your input recording to play back on all CD-i player models, you should use the -playcdi option to avoid recording the CD-i player shell because it differs between models. This means that you have to select the disc image to be inserted before starting the emulation (use either the -disc or the -selectdisc option or the corresponding menu choices). You should also explicitly specify -pal or -ntsc. Note that many ROMs do not allow PAL/NTSC selection; it depends on the CD-i title if this makes a difference during playback. The current input recording file format uses a single 32-bit field to record event times as CPU cycle count; with a clock frequency of 15 MHz this field will wrap around in 4 minutes and 46 seconds. The internals of CD-i Emulator require that at least one event is recorded every two minutes, otherwise playback will lose synchronisation. This will be fixed in a future version of the file format. - Minimal support for a number of new player system ROMs has been added: Philips CD-i 370, DVS VE-200 and LG GDI-700. All of these players use the 'Portable CD-i' board using the 68341 'Integrated CD-i Engine' but have different built-in MPEG cartridges (which appear to be VMPEG and IMPEG hardware, but at different memory addresses). These players will currently boot into the player shell. However, there is no pointing device support yet so it ends there. The Movies section of the CD-i Emulator website has YouTube movies of these players booting. - Proper detection and full emulation of the following player ROMs has been added: Philips CD-i 200 F1, Philips CD-i 220 F1 and Philips FW380i. These are all variations of other player types. - Support for online compatibility reporting has been added. You can use the Help | Report menu choice to display detailed information about the currently emulated CD-i title and CD-i player; there is also a link to the Report section of the CD-i Emulator website that will automatically fill in the detailed information. Reporting about the compatibility of CD-i Emulator has never been easier! The first time you will have to identify yourself (preferably using your nickname or handle); after that it's just a matter of selecting the compatibility level and clicking Publish report. - Proof-of-concept MPEG decoding support has been added. This is only implemented for Gate Array MPEG cartridges (22ER9141 F1). It works best with the AH01 version but later versions sort-of work also (I don't have an AH00 version to test). The newer VMPEG and IMPEG cartridges will boot but will usually hang the player at the first MPEG playback. There are still major bugs in the buffering of MPEG data; currently at most a single playback operation appears to work. For several titles this means that the Philips Media bumper animation will play but no other MPEG, other titles won't even get that far. The best working title I've found so far is Lucky Luke; it plays the Philips Media bumper animation (which is MPEG audio and video from disc) and also the 'piano sequence' just before a level (which is MPEG audio from memory); at the first MPEG sound effect it appears to crash. The Movies section of the CD-i Emulator website has a YouTube movies of Lucky Luke playing on a CD-i 605 with an AH01 cartridge. For now, MPEG video is always centered in the display with a magenta backdrop color; it depends on the CD-i title if this is visible. - The Decode menu contains a new option Flush Audio. This can be useful on fast hardware when audio starts to lag behind. - The Decode menu contains new toggles CCIR Limit, Plane A, Plane B and Dim Video that control the decoding of CD-i video data for display. CCIR limiting is now on by default (it wasn't in previous versions) which matches the actual CD-i hardware and fixes some artifacts, but it results in a not-quite-black backdrop of RGB(16,16,16). The Decode | CCIR Limit menu toggle allows you to turn it off when not needed or wanted. You can use the Decode | Plane A/B menu toggles to capture sprites for many games by turning off one of the frames (sprites are usually displayed in one of the planes with the other one being background). - CD-i keyboard emulation has been added. There are to my knowledge only a very few titles out there that support a CD-i keyboard, all of which require the DV cartridge are thus not (yet) supported by CD-i Emulator. However, there is (very rudimentary) keyboard support in the Philips player shells, just enough to verify that the CD-i keyboard is actually working. The 'old player shell' (found on 60x, 200, 210 F1/F2, 220 F1/F2/F3 and 350) supports the 'p' key (lowercase only!) as equivalent to clicking the 'PLAY CD-I' button. The 'new player shell' (found on 210 F3 and up, 220 F4 and up, 4xx, 615, 660 and 740) supports any key to abort the introductory animation. Supposedly one or both player shells also support the keyboard for naming favorite track selections, but I haven't verified this. - You can now control the CD-i pointing device with the keyboard using the arrow keys (four directions) or the numeric keypad (eight directions). The [Space] and both [Enter] keys will press button 1, the [Backspace] and numeric keypad [+] keys will press button 2 and the [Esc] and numeric keypad [-] keys will simultaneously press buttons 1 and 2. The -keydelta option can be used to control the movement speed of the pointing device. There is currently no way to change the key mapping. - The -[no]wait and -[no]skip options can be used to control frame waiting and frame skipping (both of these are on by default). Normally, CD-i Emulator will attempt to maintain real-time emulation by waiting after frame display or skipping frame decoding, when necessary. The former is needed on faster computers, the latter on slower ones. Use of the -nowait option can make your CD-i title unplayably fast and it will also cause the audio to lag behind if the title plays continuous audio (most games do). The Decode | Flush Audio menu choice can be used to catch up in this case. The -noskip option can be used to avoid accidental frame skipping on fast hardware or when writing video frames to a file. - The Emulate | Step menu choice has been added to allow frame stepping of the emulator. This can be useful to examine or capture animations. - The Windows cursor is now hidden by default; pressing the [Ctrl] key will now always display the Windows cursor and free it from emulator control so that you can use it to select menu choices or click toolbar buttons. This works much better then the trick with the [Alt] key (which depends on Windows menu selection behaviour but still works). - Display of DCP instructions in the debug window now checks for all reserved bits having their proper values as an aid to CD-i title developers (inspired by a weird bug during Frog Feast development). - When dumping DCP instructions in the debug window, you can now specify that the dump should follow the DCR and/or VSR reload instructions as the video hardware does. - There are new pseudo-registers DCPA/B, FCTA/B and LCTA/B in the debug window usable to specify the start address for dumping DCP instructions. If you use these, DCP line and index numbers will be tracked in the dump. - When displaying processor clock tables in the debug window, you can now specify an HTML format dump. - Tracing of OS9 system calls in the debug window has been improved in many small ways; an F$Send call will now symbolically display the signal being sent as determined from earlier OS9 SSig or FMV Trigger calls. This is especially useful for FMV signals because these use bitmasks and are otherwise very tedious to decode by hand. If you have bug reports, comments or suggestions please post them on the CD-i Emulator Support Forum at http://www.cdinteractive.co.uk/forum (you will need to register) so that other people can also find the information. Have fun!
Скачать: http://www.cdiemu.org/download/cdiemu-0.5.3-beta1.zip
ухты Филипс... а вот про такую штуку я не знал. как? как поиграться?
Как-как... качать биосы, образы дисков и играться 3 минуты. А потом эмулятор просит денежку...
биосы значит, вот про них то я и не подумал... ну про денежку это не очень неожиданно, хотя и обидно. Но это ж нада какая штука любопытная.
Да всё равно бездарный эмулятор. С клавиатуры не поиграешь, только мышкой или джойстиком. Игр запускает - с гулькин нос, звука нет. И за весь этот позор автор хочет денег. Ужасно.
kurtkurt222, запускает он теперь заметно больше игр, звук был и в предыдущих релизах (может, разве что, не во всех играх) а ограничение на время чтоб снять нужны Mono-I player system ROM. С клавой новый cdiemu 100% дружит. Проверено.
Пожалте в тему Игры можно взять на Геймтронике, ну а более полные коллекции и TOSEC на специализированных трекерах.
Шареваре? Надеюсь крякнут, бо оч хочется в зельду поиграть :)
Anonymous, с биосами от модели Mono-I ограничений по времени нет. Забирать в теме на форуме.
Спасибо Yaranga :)
просит какой то Digital Video Cartridge как исправить?
вот ссылка на русскую версию эмулятора
http://depositfiles.com/ru/files/s14guq691
serega, биосы Digital Video Cartridge прикрепил в теме, но боюсь, поиграть в игры которые его требуют всё равно не получится...
Эмулятор непопулярной приставки, пусть хоть и единственный, но пока далёкий от совершенства, да ещё и коммерческий... Хм... Интересно, хоть один человек его купил? И вообще, есть хоть какие-нибудь стоящие игры на этой приставке? Всякие Rise of the Robots, Zelda, Mario и т.д. не считать, этого добра хватает и на Nintendo, причём абсолютно бесплатно!
Лично мне, попросу интересно попробовать поиграть практически во все существовавшие когда-то консоли. Ну как же может быть не любопытно? Это же кто то придумывал, програмировал, на что-то надеялся.
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Because cracking is only a matter of time, money, cracker qualification,. Binding to the geometry of the CD spiral track, even if its implementation is bug-free, can be bypassed by means of creating a virtual CD-ROM drive that emulates.
How to crack a four number code. See the for more information.The information on our website is general in nature and is not intended as a substitute for competent legal advice. ConsumerAffairs.com makes no representation as to the accuracy of the information herein provided and assumes no liability for any damages or loss arising from the use thereof.Copyright © 2019 Consumers Unified LLC.
Cd i emulator crackersIn order to actually run CD-i software, the emulator needs copies of the CD-i system ROMs. These ROMs are copyrighted and cannot be freely redistributed, but you can easily obtain them via the serial port of a physical CD-i player using the CD-i Link vesalya.multihot.pw World of CD-i is proudly the official tester of CD-i emulator. Jan 02, Finally, after months of searching I found a cracked CD-i emulator. Now you can enjoy the campiness of the CDi Zeldas. The rar comes with all the bios, all you need to do is open the emu, go to the options and select to auto recognize the disc. Emulators Section Video Game Music Magazines, Comics, Guides, etc. Sponsor Message.
Community Emuparadise Forums Emuparadise Chat Links & Downloads Join us on facebook Follow us on Twitter! Gaming Game Servers Emulators» Philips CD-i. This copy of CD-i Emulator can no longer be activated; it appears to have been (illegally) distributed widely. If you downloaded a cracked version, thanks for telling me about it:) Just enter anything in the 'Activation code' box. If you like CD-i Emulator, please consider buying it as a token of support. May 03, I’m copying the text from the NEO GEO CD tutorial as it applies to this one as well. I tried to run NEO GEO CD using the hash, dummy and naming the CHD according to the hash file naming, naming the roms folder to neocdz, Retroarch crashes, I’m not sure why it crashes since it works fine via RocketLauncher, so it’s definitely not a MAME driver problem.You play as Sonic trying to defeat the evil robotinic.
Sega CD / SegaCD ISOsYou will go there many different acts that have three stages each. At the last stage of each act you will fight robotnic.
You can jump, run and collect-power-ups.You must collect rings, rings will keep you alive if you get hit. Sonic is one of the best games on the Genesis. The game is bright and colorful and the sound is great. The first Sonic game. Future power newq manuallyA very fun game, it doesn't have the spindash though. Enjoy Sonic's first adventure to defeat Dr.
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What else could be said about a game so classic that even started a competition between two of the biggest companies in video game history ever and ended it as well! To help you in your quest you can gather Rings. Get one or two hundred of them, you get an extra life. Beyond that, they're useful as well: if you have one lone ring in your inventory you'll be invincible.Well, invincible minus if you don't get drowned, crushed or hit by spikes twice in a row, that is.
Leave a Reply.You'll lose all your rings in a huge explosion of rings if you get hit, but you'll be still alive. Sonic is a speedy fellow, and most of the first levels you'll just have to push right to run like mad through grassy hills, together with loop-de-loops and corkscrews, jumping around springs and enemies, but when that's over, real hardcore platforming starts.Sporting some of the most intrincate and notoriously difficult if you don't know what to do or where to go map layouts in the whole series, Sonic 1 is sure to have you on the tip of your chair.
In total, you'll face 6 zones, with 3 acts a piece, 6 special zones and a final showoff against Robotnik. Complete the game with the 6 chaos emeralds in your inventory which you can gather by playing and finding them in the special zones, and call yourself a hero.All in all, it's a special game, which opened up to a huge series of sequels and classic games.
This game features Sonic the Hedgehog looking forward to defeat Dr.Robotnik exploring the beautiful stages and saving animals from robots. Segas most treasured mascot Sonic the Hedgehog is a fast pace side scroller with many awesome worlds and a great story. Philips - CDi EmulatorsYou play as Sonic, the fastest thing on 'earth' your mission is to stop Dr. It is a great game and a must have for Genesis console holders. It's free, easy and feels damn good! For starters, share this page with your friends.
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So you what you see? Share the LOVE! Overview The inaugural game in Sega's flagship series sees you take control of a blue hedgehog known as Sonic. Sonic the Hedgehog infused conventional platforming with thrilling speed.
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Uploaded by Troy Report. Play Sonic CD online Sega CDTags: You will need to login to your EP account it's free to submit tags and other game information. Games you may like. Submit your description for this title! Support Emuparadise. Sponsor Message. Share with your Friends.
'When i try to open or do anything with simfarm'Are you able to open the disk and view the files on the disk? If not the disk is probably faulty(assuming you are able to run or open other disks).SimFarm (released in '93) is a DOS based game. You would also have problems running DOSbased games as far back at Win7, at least (not positive, but believe Win98 was the last that couldrun DOS).Also, some old (Pre 2000) DirectX based games use 16bit installers which do not work on 64bit Windows.You can run DOS based games using the emulator linked to below.Dfend Reloaded is a user interface for the DOS BOX emulator, which is included.I've never used it myself.
Couldn't be bothered with learning the process.- Good old Games and Steam both sell 'fixed' versions of some old DOS games which install withDOS BOX and require no learning curve.SimFarm is not among them unfortunately.btw - Just to avoid confusion with terminology.' Downloading' is a term used for internet. If you have a disk you installthe game or software.Similarly you can download a software installer to install a software from.
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